Way of the Samurai – a gifted child with bad parents



Way of the Samurai, for those of you who may not have heard of it and are therefore living an empty and meaningless existence, is a series of action-adventure games set during the fall of the Samurai in the latter half of the 19th Century. Genuinely riveting stuff, I must admit, but not the most interesting part of the series. No, while Way of the Samurai sits in the advantageous position of appealing to my 14-year-old, samurai obsessed self, that alone is not enough to make it quite so appealing. The reason I feel that it’s a series worth paying attention to is because it’s really rather bad, but also really rather fabulous.

Firstly, let’s clear the table of all this proverbial clutter. There is a whole lot to love about Way of the Samurai, and a whole lot that will make you grind your own teeth to dust before promptly leaving the room and never returning. But that’s not why we are here today. I could write a fiery polemic about how the difficulty curve is whacked beyond the comprehension of mere mortals, or perhaps melt your icy heart with haiku about the one and only Count Jet Jenkins, but I won’t. Really what I want to focus on here is the core around which the game is built. It’s strongest attribute and it’s greatest failure.

Every Way of the Samurai game follows the same formula; you’re a lone wanderer in a strange town, there are several factions vying for control over said town, and you get caught in the middle. Do you side with the local magistrate, the rebels, or perhaps the poor villagers caught in the middle? There are 5-15 endings to find depending on which game you’re playing, some of which are fiendishly difficult to uncover.


Way of the Samurai – the first game has a much more melancholic tone than latter installments but it’s a sentiment which runs throughout the series

This is about where most people would recoil in horror at the prospect of replaying a game up to 15 times and you’d be right to if each run didn’t take no more than three hours and sometimes as little as 30 minutes. This is part of what makes Way of the Samurai is unique, and also how it falls down harder than the 1939 Russian invasion of Finland.

Each run through Way of the Samurai is defined by your actions. Whether it’s stealing funds intended for a local hospital or getting beaten up by bandits during the tutorial and finding yourself hogtied to some train tracks, you have absolute control over how your mini story develops and you’ll be given ample opportunity to experiment with the outcomes in each subsequent visit. It’s a really great idea that, while sometimes working an absolute treat, often results in devastating frustration as you accidentally find yourself re-watching the same ending for the third time.

And this is where we get to the real problem with Way of the Samurai as a series. It wants to encourage you to replay the game multiple times, to find its secrets and uncover it’s treasures, but it does so little to help facilitate that. One of the few areas where it does succeed though is with the dialogue options which are painted out clearly before you, rather than in one or two word summaries. However, it’s all too easy to find yourself walking the same story path over and over again completely by accident. The systems aren’t advanced enough and the narrative signposting often lacking, if there at all.

If anything, Way of the Samurai gives you too much freedom. You could kill dozen’s of underlings of any given faction, and even shit on the boss’s biscuits, but still be promptly forgiven if you show up and say that you’re super sorry and it won’t happen again. Then do it again, rinse and repeat. This, as you’d expect, often results in one of the more lackluster endings. You could say that I should stop messing about but that discourages the aforementioned experimentation and some of the more complex endings require some duplicity. The real issue lies in the lack of direction it gives the player and often your actions completely lack any consequence outside that very particular story arc.

I love the central conceit of Way of the Samurai. Several short stories which the player explores and uncovers through multiple playthroughs is a unique and interesting way of taclking a genuinely branching narrative where wildly different stories can unfold over the course of a few short hours. Developers, Acquire, have a solid concept sat right in front of them but treat it like some gross slippery eel which they find nigh on impossible to handle with any level of grace. Sure, they get it into the pot eventually and make some eel soup, but the chef has slipped and cracked his head on the corner of the brushed stainless steel counter and there is blood everywhere.


Way of the Samurai 4 – playing dress-up has always been a fairly large, and great, part of the series

The problem is, it’s clunky, unwieldy, and unforgiving. It’s a great concept that becomes frustrating before you can bring yourself to see all of the content. The first Way of the Samurai game had five endings, and I still constantly found myself re-watching one of the less fulfilling conclusions whilst on my quest to find the last elusive ending. With the latest installment, I’ve had the same ending four times now whilst searching for more interesting fruit. This formula can work, but Acquire don’t have the budget and, after four games with little innovation to show for it, are probably just downright unable to craft anything more than the camp, hammy splat that is Way of the Samurai.

We’ve seen developers unable to offer a truly branching and varied narrative time and time again with games like Mass Effect and Telltale’s The Walking Dead. The problem, however, is that the Mass Effect trilogy can take upwards of 100 hours to complete – it simply isn’t possible to offer the player anything other than different flavour changes. That’s not necessarily a bad thing, but Way of the Samurai wants to offer a bite-size chunk of gaming that is different every time. Unfortunately, Acquire just doesn’t have the chops to make the most of the idea.

Way of the Samurai isn’t bad – on the whole I love it. But ultimately it’s just a gifted child with bad parents that will probably never meet its full potential. The strength of this format is exploring and experimenting with the possibilities, trying to find the ending where everything pans out okay for your favourite characters, or the one where you cause the most mayhem and everyone curses your name, or the one you weren’t expecting that pulls on your heartstrings a little more than it should.


Way of the Samurai 4 – the combat, whilst good back in 2002, has remained more or less unchanged over four games and 10 years

Really, the failure comes from how frustrating it can be. The game is thrown together with a somewhat slapdash approach and seemingly little thought is spared on how to craft such an experience, how to develop the formula and improve upon it. If you’ve got patience, Way of the Samurai is worth a go, just to see the systems in action and think about what could have been. It’s a missed opportunity and I’d love to see what a studio with more money and more panache could do with the set-up.


I know I said I wouldn’t, but here is a haiku for Count Jet Jenkins

With style and a smile
Jet Jenkins stole the world’s heart
Goodnight my sweet prince


Happy belated birthday, Xbox 360



To celebrate the Xbox 360’s 10th birthday I am diving into the deepest recess of my mind, past all of the self-loathing and regret, in order to dig up some of the more delightful memories I have of the second greatest games console ever created – the best being the Playstation 2, naturally.

For me, the Xbox 360 was the console that defined the last generation. The Playstation 3, which released almost a full year later, couldn’t shine a candle to the 360. An unfair assessment perhaps, but one based purely off the fondness of my memories and therefore a statement I will stand by. Perhaps if the PS3 had an earlier release and the initial battle for living-room dominance was more hotly contested, this would be an entirely different article. But, as it stands, by the time I got my Xbox 360 in 2008, everyone I knew had taken the same path and all the then-current generation titles I’d been exposed to were the titans of console exclusivity.


It’s super hard to find original Gears of War screenshots theses days

I remember staying at friend’s house one December evening way back in 2006, and playing Gears of War. It was amazing. The gun had a chainsaw on it, you could press a button to take cover behind lovingly rendered pieces of rubble, and it was the most beautifully detailed colour palette of grey and brown I had ever seen. We spent hours tearing our way across whatever planet Gears of War takes place on, gawping in amazement as each absurd set piece catapulted us through the rip-roaring adventure of Marcus Fenix and his bezzie mate Dom Something-or-Other.

I spent a great deal of my youth killing aliens in couch co-op on both the original Xbox, and the 360. I’d always had a Playstation, but after years of leaching from friends for quick hits of Halo and Gears of War, I didn’t rightly care what Sony were up to when the time finally came to get my own console. Microsoft, the glamorous wheeler-dealer that it was, showed up in town one day with a sack full of cross-platform titles and saucy exclusives. What did the Playstation 3 have? Haze and a load of other rubbish I’d never heard of. That’s what. No, I knew exactly where I was going to settle down; in the same room as everyone else, where all of the cool games were, not down the well on my own with Buzz!: Quiz TV. 

Of course, when I did eventually get an Xbox, I had no money to buy anything good and so was stuck with Project Gotham Racing for a week until I decided to trade in all of my PS2 games for £50 – a decision I still regret to this day. I’ve since managed to mostly rebuild my collection but it took me 10 years to get hold of another copy of Way of the Samurai 2.

I was really rather fortunate to have gotten my hands on a 360 almost three years after everyone else. All of the launch title dreck had been swept away in favour of more respectable titles which had, in turn, become very cheap. I picked up titles like Dead Rising and Mass Effect for pittance and became instantly enraptured. My time with the 360 was basically like videogaming puberty. I began to think and feel things I hadn’t before. Everything looked and sounded different. It was all getting far more complicated. The days of just playing Killzone with AI-bots for hours on end were gone, and in came the era of heart-wrenching moments on alien planets in the boots of Commander Shepard.


The first Mass Effect game is more admin than anything else but I love it anyway

You could argue that I simply hadn’t been playing the right games on my PS2, and you’d be right. But that’s not really the point. The point is, this was my first exposure to more interesting games and that is partly why the 360 will always hold such a dear spot in my heart. I’d never played Shadow of the Colossus on PS2 and I probably wouldn’t have known what to think of it even if I had. I was still naive enough to think that the morale choice offered in Bioshock was pretty cutting edge.

Eventually, my experience with the 360 came full circle and peaked with Halo: Reach. The old hook of shooting aliens with friends came flying back into my life and I willingly let it pillage my time for over a year. It remains the definitive 360 experience for me unto this day. No other co-op or competitive first person shooter has ever come close to recapturing that magic and I don’t think one ever will.

The 360 offered a wider range of experiences than anything else I’d been privy to at the time. I enjoyed massive RPGs, racers, shooters, cutesey nonsense, and a whole load of rhythm games. I’d played everything on one machine and it had all been so easy. Looking back now I’m really quite conscious of how it was just a simple case of convenience, shared experience, and tunnel vision, but that doesn’t stop the 360 from being the defining console of my late teens and very early twenties.


Happy belated birthday!